Dice Reference

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  • Ability Dice: These are added to a dice pool to represent the character’s aptitude or skill being applied to the task at hand. They are opposed by Difficulty or Challenge Dice.
  • Proficiency Dice: These dice represent training in the task being performed, and are upgrades to (and replace) Ability Dice in the dice pool. They are opposed by Difficulty or Challenge Dice. Note that the Success result of a Triumph symbol can be canceled out by Failure rolled on Difficulty or Challenge Dice, but the special effects generated by a Triumph cannot be canceled out.
  • Difficulty Dice: These dice are added to a dice pool to represent the difficulty or complexity of the task being performed. They are opposed by Ability or Proficiency Dice.
  • Challenge Dice: These dice are added to a dice pool to represent extreme adversity or hardship, and are upgrades to (and replace) Difficulty Dice in the dice pool. They are opposed by Ability or Proficiency Dice. Note that the Failure result of a Despair symbol can be canceled out by Success rolled on Ability or Proficiency Dice, but the special effects generated by a Despair cannot be canceled out.
  • Boost Dice: These dice are added to a dice pool to represent luck, chance, and advantageous actions, time, or equipment applied to the task at hand.
  • Setback Dice: These dice are added to a dice pool to represent problems or minor obstacles to accomplishing the task at hand.
  • Force Dice: These dice represent the power of The Force, and are generally only rolled when dealing with Force-Sensitive characters or very special circumstances.
  • Percentile Dice (not pictured): These dice are used when it is necessary to generate a number between 1 and 100.
  • Destiny Points (not pictured): Destiny Points are a resource that may be used by both players and the GM to trigger a variety of effects, such as upgrading dice or activating special abilities or Talents.


A player builds their dice pool by first determining the Characteristic and Skill that are to be used in resolving the task at hand. The higher of the two compared ratings that are being used in the roll generate the number of Ability Dice the player starts their pool with. The lower of the two compared ratings generate the number of Ability Dice that are then upgraded to and replaced with Proficiency Dice in the starting pool.

Once this starting pool is determined, the GM adds a number of Difficulty Dice based upon the difficulty of the task at hand. If the task is particularly grueling, some or all of these Difficulty Dice may be upgraded to and replaced with Challenge Dice.

Then, any positive or negative modifiers that might be taken into effect are represented by Boost or Setback Dice that are added to the dice pool.

Once the dice pool is completed, the player rolls to determine the success or failure of their character’s attempt to complete the task at hand. This success or failure is determined by counting out the opposing Success (represented by a burst symbol on the Ability, Proficiency, or Boost Dice) and Failure (represented by a triangle symbol on the Difficulty, Challenge, or Setback Dice) results that cancel one another out, and determining if there are one or more of either symbol type left over afterwards.

Advantages (represented by an Old Republic symbol on the Ability, Proficiency, or Boost Dice) and Threats (represented by an Imperial symbol on the Difficulty, Challenge, or Setback Dice) are two special results that can appear on a dice roll. Like Success and Failure results on the die, the opposing symbols are counted out until there are either one or more of either symbol type left over afterwards.

An Advantage result may be used by a player to trigger certain special effects or positive results from an action. A Threat result may be used by the GM to trigger certain special effects or negative results from an action.

Triumph (represented by a Jedi Order symbol on the Proficiency Dice) and Despair (represented by a Sith symbol on the Challenge Dice) are two more special results that can appear on a dice roll. Each will generate a Success or Failure, which can be canceled out by other such results on any other die type. Each also results in a special effect; unlike all other die results, Triumph and Despair special effects that are generated do not cancel each other out and are not canceled by any other symbol result. Thus, both Triumph and Despair may be simultaneously achieved in a roll, and are interpreted separately.

A Triumph indicates an unexpected boon or significantly beneficial result from an action, while a Despair indicates a significant complication or particularly dire effect from an action.


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Dice Reference

Nine Lives & Wretched Hives Maded Maded